The first 3 projects using the Scratch platform - taking you through the basic building blocks of this programming language. You will need to download the project materials and upload your completed Scratch file as evidence.
  1. Task 1 Felix and Herbert

    We are going to make a game of catch with Felix the cat and Herbert the mouse. You control Herbert with the mouse and try to avoid getting caught by Felix. The longer you avoid him the more points you score, but don’t get caught because your score will go down!

  2. Task 2 Ghostbusters

    This project is like the game Whack-a-Mole. You get points for hitting the ghosts that appear on the screen. The aim is to get as many points as possible in 30 seconds!

  3. Task 3 Fireworks

    In this project, we’ll create a fireworks display over a city.

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